AI Insights · Timothy · April 2024
Top 5 Dynamic Games on Android in the UK Q1 2024
Discover the performance of the top 5 dynamic games on Android in the UK for Q1 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top five dynamic games on the Android platform in the United Kingdom showcased notable trends in weekly downloads, revenue, and active user metrics. Here’s a closer look at their performance:
Roblox saw a dynamic quarter with weekly revenue peaking at approximately $373K in early January and concluding the quarter at around $296K. Weekly downloads varied, starting the quarter with about 33K downloads and ending with 26K. The game maintained a robust weekly active user base, fluctuating between 2.9M and 2.5M throughout the quarter.
Match Frenzy™ - Test ASMR experienced a significant decline in weekly downloads, starting strong with 32K in early January but dropping to just 480 by the end of March. Despite this, the game’s weekly revenue showed an overall upward trend, reaching $26K in early February before settling at around $20K by the end of the quarter. Active users followed a similar pattern, decreasing from 37K to around 8.7K.
Lords Mobile: Kingdom Wars displayed a steady revenue stream, peaking at $65K in late February and ending the quarter at $52K. Weekly downloads saw some fluctuation, starting at 10K, dipping mid-quarter, and closing at 9.9K. Active users increased from 25K in early January to around 26K by the end of March.
EA SPORTS FC™ Mobile Soccer showed a strong revenue performance, with a peak of $88K in early February and ending the quarter at $45K. The game’s weekly downloads were relatively stable, starting at 12K and ending at 12K. Active users remained engaged, ranging from 470K down to 396K over the quarter.
Gossip Harbor: Merge & Story experienced significant growth in both revenue and active users. Weekly revenue peaked at $75K in late February, closing the quarter at approximately $73K. Downloads increased from 4.8K in early January to 7.1K by the end of March. Active users grew steadily, starting at 43K and reaching 73K by the quarter’s end.
For more detailed insights and data, visit Sensor Tower.